Beyond visual structure, levels had to be balanced in terms of moves and point requirements to earn stars. I used a formula that considered:
🞿 Size of the game board
🞿 Number of special cards
🞿 Planned difficulty level
This formula helped determine the optimal number of moves and points needed for 1, 2, or 3 stars.
All gameplay parameters were organized in a Google Spreadsheet, including move limits, score thresholds, and star requirements — available for review as part of the project.
Beyond visual structure, levels had to be balanced in terms of moves and point requirements to earn stars. I used a formula that considered:
🞿 Size of the game board
🞿 Number of special cards
🞿 Planned difficulty level
This formula helped determine the optimal number of moves and points needed for 1, 2, or 3 stars.
All gameplay parameters were organized in a Google Spreadsheet, including move limits, score thresholds, and star requirements — available for review as part of the project.