About Me
I focus on designing levels that feel purposeful and alive—spaces that teach, surprise, and guide players through gameplay, not text. Every environment I build is crafted with intention, balancing structure, rhythm, and interaction to create something that resonates beyond the screen.

I believe great level design isn't just about layout—it's about orchestrating experience. It's a quiet conversation between designer and player, where movement, pacing, and discovery unfold naturally. Whether it’s a puzzle, a platformer, or a mobile prototype, I aim to create play spaces that feel intuitive, meaningful, and fun to explore.
Background
I’ve been fascinated by games for as long as I can remember. Even before I got into level design, I was always drawn to how worlds are built—how spaces guide movement, create tension, and tell stories without words. I spent years studying different level editors, analyzing game structures, and figuring out what makes a level feel right.

I keep a close eye on the latest trends in game development, but I also love diving into retro games. There’s something special about their simplicity and clever design tricks that still hold up today. That mix—learning from the past while embracing new ideas—shapes how I approach level design.
My Approach
I don’t just design levels—I break them down, sketch ideas, and map out concepts to build strong, engaging spaces. I love analyzing what makes a level fun, experimenting with layouts, and tweaking the little details that turn good design into something truly memorable.

Right now, I’m working on multiple projects, sharpening my skills in Unity and Unreal Engine, and always looking for ways to create better, more immersive environments.
Thank you for visiting my portfolio! Feel free to reach out if you have any questions!
nikotimo11@gmail.com
© 2025 Niko Timo
nikotimo11@gmail.com