Space Cargo is a compact 3v3 multiplayer FPS map designed in Unreal Engine 5 as a portfolio piece focused on level design fundamentals. The map supports a Control Zone game mode, encouraging tight coordination, strategic positioning, and constant movement.
Through a combination of vertical gameplay, circular flow, and tactical sightlines, the level aims to create dynamic encounters and maintain player engagement. From early blockout to mood exploration, every step of the process was driven by design goals: clarity, balance, and atmosphere.
This project helped me deepen my understanding of:
🞿Designing readable, engaging combat spaces
🞿Balancing flow and fairness for both teams
🞿Communicating tone through lighting, color, and environment
Space Cargo is not just a map — it’s a complete level design study, from idea to execution.
Space Cargo is a compact 3v3 multiplayer FPS map designed in Unreal Engine 5 as a portfolio piece focused on level design fundamentals. The map supports a Control Zone game mode, encouraging tight coordination, strategic positioning, and constant movement.
Through a combination of vertical gameplay, circular flow, and tactical sightlines, the level aims to create dynamic encounters and maintain player engagement. From early blockout to mood exploration, every step of the process was driven by design goals: clarity, balance, and atmosphere.
This project helped me deepen my understanding of:
🞿Designing readable, engaging combat spaces
🞿Balancing flow and fairness for both teams
🞿Communicating tone through lighting, color, and environment
Space Cargo is not just a map — it’s a complete level design study, from idea to execution.