I work across genres — from tactical PvP maps and puzzle-based adventures to casual mobile games and experimental mechanics. This variety helps me see patterns, break conventions, and design gameplay that’s both intuitive and fresh. My core focus is on clarity, flow, and emotional engagement — whether it’s about moment-to-moment gameplay or the arc of a full level.
I draw inspiration from wargames, retro classics, and years of playing and mastering D&D. I love systems that challenge players to think creatively, improvise, and adapt — and I bring that spirit into my own work. Whether it’s creating a tense encounter space or tuning a progression system, I aim to build experiences that stick with people long after the session ends.
My design process is hands-on and collaborative: from early sketches and prototypes to final tuning and polish, I work closely with devs, artists, and other designers to bring every idea to life — and make it shine.
If you're looking for a designer who blends structure, creativity, and a deep respect for players — let's talk. I’d love to help you shape something memorable.