Greetings!
Hey-О!
My name is Niko Timo. I’m a Level Designer & Game Designer, and I love crafting worlds that draw players in and leave a lasting impression. For me, a great level isn’t just a space to play in—it’s an experience. It guides, challenges, surprises, and, most importantly, stays with you long after you put the game down.
At the heart of innovative game design lies the power of collaboration. By joining forces with talented artists, developers, and storytellers, we create immersive experiences that push the boundaries of creativity. Together, we transform unique ideas into captivating games that resonate with players around the world.
Projects
Waterfalls
Waterfalls is a short third-person adventure level built in Unreal Engine 5. Set in a lush tropical jungle, players take on the role of a tomb raider navigating toward an ancient temple. Designed as an introductory experience, the level features scenic vistas, hidden secrets, and light environmental challenges, all framed by the breathtaking backdrop of a massive waterfall.
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Space Cargo
Space Cargo is a competitive PvP map for a first-person shooter, inspired by Valorant and Overwatch 2. Designed for 3v3 zone-control battles, it features vertical gameplay, circular flow, and dynamic elements like lifts and moving platforms. Set in an abandoned space cargo terminal, the map blends industrial design with moody lighting to create a tense, immersive atmosphere.
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Swamp of Death
Swamp of Death is a competitive PvP map for Age of Mythology: Retold, designed for 2–6 players. Set in a deadly archipelago, it challenges players to manage scarce resources, expand across hybrid land–sea terrain, and battle mythological threats like Cyclopes and Krakens. Central islands offer high rewards but are fiercely contested, making every match a tense fight for survival and control.
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Gems Memory
Gem Memory is a hyper-casual memory game developed at Loki Games Studio. Players match pairs of cards, including special ones with unique interaction rules, across progressively challenging levels. Designed with a structured difficulty curve, customizable level geometry, and a custom-built Unity editor, the game emphasizes strategic thinking and visual recall. Players earn stars based on performance, unlocking cosmetic rewards as they progress.
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Look at all projects
Work With Me
Courage of Imagination
I work across genres — from tactical PvP maps and puzzle-based adventures to casual mobile games and experimental mechanics. This variety helps me see patterns, break conventions, and design gameplay that’s both intuitive and fresh. My core focus is on clarity, flow, and emotional engagement — whether it’s about moment-to-moment gameplay or the arc of a full level.

I draw inspiration from wargames, retro classics, and years of playing and mastering D&D. I love systems that challenge players to think creatively, improvise, and adapt — and I bring that spirit into my own work. Whether it’s creating a tense encounter space or tuning a progression system, I aim to build experiences that stick with people long after the session ends.

My design process is hands-on and collaborative: from early sketches and prototypes to final tuning and polish, I work closely with devs, artists, and other designers to bring every idea to life — and make it shine.
If you're looking for a designer who blends structure, creativity, and a deep respect for players — let's talk. I’d love to help you shape something memorable.
Player Experience
I always start with the player. What do they feel? What keeps them curious? What makes them stay? Every design decision — from systems to layout — is guided by the player’s perspective and emotional journey.
Clarity & Visual Flow
A good level speaks without words. I focus on visual hierarchy, intuitive navigation, and smart pacing to guide players without breaking immersion. Clear landmarks, contrast, and rhythm turn a map into an experience.
Memorable Worlds
The best games stay with us because of the places we’ve been in them. I create environments that feel alive, layered with story and atmosphere. I aim to design spaces players want to explore — and remember.
Iteration & Teamwork
Nothing great is built in one go. I believe in fast prototyping, testing, and learning from feedback. But most of all, I believe in people — great games come from great collaboration between designers, artists, and developers.
© 2025 Niko Timo
nikotimo11@gmail.com
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