Working on Gem Memory allowed me to:
🞿 Develop a clear and efficient level design pipeline, from initial sketches to final implementation
🞿 Build a structured difficulty curve and balanced progression system tailored to a diverse audience
🞿 Design a custom level editor and a data-driven balancing framework for moves, score, and star thresholds
🞿 Conduct multiple rounds of playtesting, iterate based on feedback, and polish level geometry and flow
🞿 Write clear and maintainable technical documentation, including a structured in-game tutorial experience
🞿 Collaborate across design, art, and development to align game feel, theme, and accessibility
This project was a valuable experience in hyper-casual level design and helped me refine my creative and analytical approach to building engaging, scalable gameplay content.