Each map in Valorant, including Sunset, is meticulously designed to balance attack and defense strategies, offering various routes, cover spots, and interaction zones between teams. The main aspects of map analysis include route composition, verticality, visibility control, and interaction zones, which define the pace and style of gameplay.
In this analysis, I want to pay special attention to the visual readability of the map. Using Sunset as an example, where the attacking team must plant the Spike and the defenders need to defuse it, we can see how well-thought-out design can impact team strategy and intuitive spatial awareness.
Defender Side Spawn is an area where the map’s boundary is marked by a cliff and fences on both sides. An invisible wall prevents accidental falls beyond the map boundaries, remaining almost unnoticed. This provides players with a clear visual signal of the map’s limits without creating a “boxed-in” feeling. Clear boundaries and open space minimize the risk of losing orientation, which is critical for games in this genre. Unlike typical “boxed” maps in competitive shooters, the cliff creates a sense of a more open and natural space.
Attacker Side Spawn has boundaries marked by a fence with flower beds and benches. However, visually, the benches create a “ramp” that invites players to climb over the wall, generating unmet expectations. Increasing the wall’s height or adding small openings could eliminate this impression, giving the area a more cohesive and logical appearance. This would enhance the perception of boundaries, providing players with a clear understanding of accessible areas on the map.