“Waterfalls” is a short, 3–5 minute third-person adventure level built in Unreal Engine 5 as an introductory showcase for my portfolio. You step into the boots of a tomb raider whose car journey through a tropical rainforest is cut short by a towering, impassable waterfall. Stripped of machinery, you press on foot through lush foliage, hopping over fallen logs, scaling cliff faces, and navigating hidden jungle paths.
The design blends a mostly linear progression with subtle side routes that reward curious players with a breathtaking vista point and a concealed treasure cache. Core mechanics—running and a simple controlled jump—are tuned to keep the pace brisk yet exploratory. Rich ambient audio (rushing water, birdsong, leaf rustle) and a vibrant palette of greens, blues, and moss-covered stone set a mysterious, adventurous mood. The level concludes as you finally breach the waterfall’s mist and arrive at the ancient temple entrance—an evocative teaser for the larger journey to come.